|
672 |
P1681A Game with Cards
|
0 / 0 |
普及/提高- |
|
666 |
P1682A Palindromic Indices
|
0 / 0 |
普及/提高- |
|
664 |
P1682C LIS or Reverse LIS?
|
0 / 0 |
普及+/提高 |
|
662 |
P1682E Unordered Swaps
|
0 / 0 |
10 |
|
661 |
P1682F MCMF?
|
0 / 0 |
10 |
|
658 |
P1684C Column Swapping
|
0 / 0 |
普及+/提高 |
|
657 |
P1684D Traps
|
0 / 0 |
提高+/省选- |
|
656 |
P1684E MEX vs DIFF
|
0 / 0 |
NOI/NOI+/CTSC |
|
652 |
P1685A Circular Local MiniMax
|
0 / 0 |
普及/提高- |
|
651 |
P1685B Linguistics
|
0 / 0 |
NOI/NOI+/CTSC |
|
650 |
P1685C Bring Balance
|
0 / 0 |
10 |
|
648 |
P1685D2 Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
647 |
P1685E The Ultimate LIS Problem
|
0 / 0 |
10 |
|
646 |
P1686A Everything Everywhere All But One
|
0 / 0 |
普及/提高- |
|
645 |
P1686B Odd Subarrays
|
0 / 0 |
普及/提高- |
|
644 |
P1687A The Enchanted Forest
|
0 / 0 |
提高+/省选- |
|
643 |
P1687B Railway System
|
0 / 0 |
提高+/省选- |
|
642 |
P1687C Sanae and Giant Robot
|
0 / 0 |
9 |
|
640 |
P1687E Become Big For Me
|
0 / 0 |
10 |
|
637 |
P1688B Patchouli's Magical Talisman
|
0 / 0 |
普及/提高- |
|
636 |
P1688C Manipulating History
|
0 / 0 |
提高+/省选- |
|
635 |
P1689A Lex String
|
0 / 0 |
普及/提高- |
|
634 |
P1689B Mystic Permutation
|
0 / 0 |
普及/提高- |
|
630 |
P1690A Print a Pedestal (Codeforces logo?)
|
0 / 0 |
普及/提高- |
|
629 |
P1690B Array Decrements
|
0 / 0 |
普及/提高- |
|
628 |
P1690C Restoring the Duration of Tasks
|
0 / 0 |
普及/提高- |
|
626 |
P1690E Price Maximization
|
0 / 0 |
提高+/省选- |
|
624 |
P1690G Count the Trains
|
0 / 0 |
NOI/NOI+/CTSC |
|
623 |
P1691A Beat The Odds
|
0 / 0 |
普及/提高- |
|
622 |
P1691B Shoe Shuffling
|
0 / 0 |
普及/提高- |
|
621 |
P1691C Sum of Substrings
|
0 / 0 |
普及+/提高 |
|
619 |
P1691E Number of Groups
|
0 / 0 |
8 |
|
616 |
P1692B All Distinct
|
0 / 0 |
普及/提高- |
|
610 |
P1692H Gambling
|
0 / 0 |
提高+/省选- |
|
609 |
P1693A Directional Increase
|
0 / 0 |
普及+/提高 |
|
608 |
P1693B Fake Plastic Trees
|
0 / 0 |
提高+/省选- |
|
607 |
P1693C Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
606 |
P1693D Decinc Dividing
|
0 / 0 |
10 |
|
605 |
P1693E Outermost Maximums
|
0 / 0 |
10 |
|
604 |
P1693F I Might Be Wrong
|
0 / 0 |
10 |
|
603 |
P1694A Creep
|
0 / 0 |
普及/提高- |
|
602 |
P1694B Paranoid String
|
0 / 0 |
普及+/提高 |
|
600 |
P1695B Circle Game
|
0 / 0 |
普及/提高- |
|
599 |
P1695C Zero Path
|
0 / 0 |
提高+/省选- |
|
598 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
597 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
595 |
P1696A NIT orz!
|
0 / 0 |
普及/提高- |
|
594 |
P1696B NIT Destroys the Universe
|
0 / 0 |
普及/提高- |
|
593 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
普及+/提高 |
|
592 |
P1696D Permutation Graph
|
0 / 0 |
省选/NOI- |